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No Hands Software
1301 Shoreway Rd.
Belmont, CA 94002
in the USA 800 598-3821
(415) 802-5800
Fax: (415) 593-6868
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Common Ground Mini Viewer
cgminivw.hlp4Common Ground Files (*.DP)|*.dp|All Files (*.*)|*.*|D%s does not appear to be a Common Ground file. Choose another file?
Common Ground2Cannot print to %s. Please select another printer.$Unable to create destination file %sVYou cannot run Common Ground on this machine. Common Ground requires a 386 or better.mCommon Ground requires Windows 3.1 to be run in Enhanced Mode. You need to restart Windows in Enhanced Mode.
Warning
Common Ground has detected a problem with your display driver that prevents it from displaying a graphic in this document. You should contact your vendor for an upgraded video driver.
MiniViewer
Version %s/Copyright
1993 - 1994 No Hands Software, Inc.
All Rights Reserved
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Not present?See upgrade menu or help for more information on Common Ground.HThis MiniViewer may be redistributed freely for non-commercial purposes.
Palatino
Movie Making Notes
QuickTime 2.0
ZJQuickTime 2.0 supports movies of higher data rates, frame rates, and frame
Lsizes than in the past. The problem for content developers of how to balance
@these variables to create the best possible movie still remains.
DThe improvements apply to all existing decompressors. Cinepak, Apple
EVideo, Animation, and Graphics compressors will show the best result.
HFurther, best playback result, as always, are obtained when the movie is
@played back at either its normal size or at exactly double size.
EThere is no magic formula for how to make the best movie. You need to
Jselect your target playback machine and experiment with some variables. In
Hthe following paragraphs some benchmark numbers are provided to help get
you started.
FTo make video based movies, use the Cinepak (previously Compact Video)
Icompressor. If you have a PowerPC with the QuickTime PowerPlug installed,
ECinePak compression runs about 2.5 times faster than on a Quadra 950.
HMovies can now typically be made which take full advantage of the target
Edevice. This means you can make movies at 150k/sec and have them play
Eback from a CD150. You can also make movies at 300k/sec and have them
Hplay back on a CD300. There are other limiting factors, however, such as
Oframe rate and frame size. Even if you can
t get the desired frame rate (due to
Lvideo hardware limitations), you may be able to take advantage of the higher
Hdata rate in other ways. For example, you might choose to include higher
quality audio.
LThe biggest limiting factor for movie playback is usually the performance of
Cvideo memory. NuBus video cards are much slower than on board video
memory.
POn a Macintosh IIfx it is possible to play a 320x240 movie at 15 fps to 8 and 16
Kbit displays, and sometimes to 32 bit displays. A 320x240 movie can play on
Mthe same fx at 30fps, in most cases. There is no on board video memory on the
%fx, which greatly limits performance.
KOn an LC 475, a 320x240 movie at up to 30fps can play to the on board video
Mmemory at 16 bits. A 240x180 can be played pixel doubled at 15fps at 16 bits,
Kwhich is full screen for the 12 inch monitor. These same numbers also apply
for a Duo 270c.
Palatino
+ZRFOn any Quadra, a 320x240 movie can be played at 30fps (or more in many
Icases) to on board video at any depth. A 320x240 movie can also be played
Ipixel doubled at between 15 and 24 fps, depending on the amount of motion
Kin the content. A 320x240 movie can be played at 30 fps to most NuBus video
boards.
KOn the Power Macintoshes a 320x240 movie can be played at 30fps to on board
Jvideo. On most Power Macintoshes, a 320x240 movie can be played back pixel
doubled at 30 fps.
DTo playback
full screen
movies on many machines requires a special
Lapplication. When the movie plays back it must not intersect the menu bar or
Mthe rounded corners of the desktop, or performance will suffer. Currently the
Msimplest way to play a movie full screen is using OttoPlayer, which is on the
%QuickTime 1.5 and 1.6 developer CD
JWhen making movies, for frame rates up to about 15fps, the movie data rate
Oshould be no higher than 150k/sec. For movies at 30fps, the data rate typically
needs to be close to 300k/sec.
HOne way to get higher peformance from low end machines is to play movies
Mback at 8 bits. Less data has to be pushed through to video memory per frame,
Kso more frames or bigger frames can be used. Unfortunately, 8 bit video can
Jlook rather grainy. One way to improve this is to calculate a custom color
Ntable for the movie for use on 8 bit displays. Two tools are included with the
Eseed which allow you to do this. SetMovieColorTable lets you take an
Lexisting color table and attach it to a movie. MakeMovieColorTable lets you
Ocalculate a color table for a movie. The color table attached to the movie will
Dbe used in MoviePlayer and in other applications which use the Movie
JController to control the palette. The custom color table is only used for
Vplayback to displays at 8 bits or less. At 16 and 32 bit, the color table is not used.
LThis allows you to create a single movie which will playback well at any bit
Ldepth. The process of attaching a color table to a movie does not change the
compressed data in any way.
Existing Content
ZFExisting content will playback much more smoothly using QuickTime 2.0.
CFrames are now displayed at much more accurate times. This helps to
Geliminate the
jerkiness
associated with software based digital video.
Palatino
+ZRFQuickTime has always required that a movie be
prerolled
before being
Mplayed. The preroll process allows the movie to allocate all the resources it
Nneeds to play the movie, and to start reading from the disk. Some applications
Ofail to preroll the movie before playing. Others don
t preroll with the correct
Qvalues. If it plays back well in MoviePlayer (and poorly in the application), the
Japplication probably isn
t prerolling. In QuickTime 2.0 prerolling is much
Kmore important than in the past. With earlier versions of QuickTime, it was
Hpossible to almost get away without prerolling the movie. With QuickTime
J2.0, not prerolling the movie can cause extremely bad playback. If a movie
Mstarts out playing badly, it probably hasn
t been prerolled. MoviePlayer does
Qpreroll correctly. If a movie plays badly inside another application, try playing
it in MoviePlayer.
Looping Movies
ZHThe way looping is usually handled in QuickTime is somewhat different in
IQuickTime 2.0. Previously, a movie in loop mode would start to accumulate
Jall its frames in memory. This made the movie playback better once all the
Jframes were loaded. However, if all the frames couldn
t be loaded, because
Ithere wasn
t enough memory, it actually made playback worse as the Memory
KManager thrashed around looking for free space. In QuickTime 2.0 the frames
Dare not ever cached in memory. However, work has been done in 2.0 to
Bimprove looping performance. Most movies should now loop extremely
Gsmoothly from hard disk. From CD movies should loop smoothly, with only